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Publication

Year 2021

    1. Thiparpakul P., Mokekhaow S., Supabanpot K.. "How Can Video Game Atmosphere Affect Audience Emotion with Sound",Conference Paper March 2021.

Year 2020

  1. Thiparpakul, Poom & Jiravansirikul, Tanat & Dheandhanoo, Tuang. (2020). The Satisfaction of Sword's Sound Effect in Game Design in Case of Metal Gear Rising and Sekiro: Shadow Dies Twice. 252-256.10.1145/3395245.3396406.

       https://dl.acm.org/doi/10.1145/3395245.3396406

 

Year 2019

  1. Thiparpakul, P., Suddhiprakarn, P., & Castro, L. F. (2019). Integrated UI. TS to solve a Problem in Game Design Class. In Proceedings of the 2019 7th International Conference on Information and Education Technology. pp. 10-13.

       https://dl.acm.org/doi/abs/10.1145/3323771.3323784

 

Year 2018

  1. P. Nakjan, S. Ratanotayanon and N. Porwongsawang, "Automatic Crochet Pattern Generation from 2D Sketching," 2018 10th International Conference on Knowledge and Smart Technology (KST), Chiang Mai, 2018, pp. 170-175. doi: 10.1109/KST.2018.8426123.
    https://ieeexplore.ieee.org/document/8426123

     

  2. Tayangkanon, T., Sompagdee, P. and Li, X. “3D Model Compression over ASCII Encoded Using Rotational and Reflective Symmetry”, The 2018 - 10th International Conference on Knowledge and Smart Technology (KST2018), Chiang Mai, Thailand, 31 Jan.-3 Feb. 2018, pp. 53-58.
    https://ieeexplore.ieee.org/document/8426067

     

  3. Thiparpakul, P. (2018). Comparison the best potential between doing a paper and a project base in UX class. Proceedings of the 6th International Conference on Information and Education Technology - ICIET 18. doi:10.1145/3178158.3178165

Year 2017

  1. Jiravansirikul, T., Dheandhanoo, T., & Chantamas, M. (2017). University-industry collaboration for game curriculum: The open innovation model. In 2017 9th International Conference on Information Technology and Electrical Engineering (ICITEE), Phuket Thailand, 12-13 Oct. 2017, pp. 1-4.
    https://ieeexplore.ieee.org/document/8250501

     

  2. Motegi, R., Tsuji, S., Kanematsu, Y., Mikami, K., Kondo K. (2017), Robot Character Design Simulation System Using 3D Parts Models, International journal of Asia digital art and design, Vol 21, No. 2, pp 81-86.
    http://adada.info/journals/Vol.21_No.02-1.pdf

     

  3. Motegi, R., Kanematsu, Y., Tsurata, N., Mikami, K., Kondo K. (2017), Color Scheme Simulation for the Design of Character Groups, Journal for Geometry and Graphics vol 21, No. 2. pp 253-262.
    https://www.researchgate.net/publication/322737157_Color_scheme_simulation_for_the_design_of_character_groups

     

  4. Thiparpakul, P., & Limprasert, W. (2017). New Design System to Learning Martial Art Via Kinect 2.0. In Proceedings of the 5th International Conference on Information and Education Technology. pp. 89-93
    https://dl.acm.org/doi/10.1145/3029387.3029413

     

  5. Vichitvejpaisal, P. (2017). Virtual Reality Photo Hunt Game Application for Amblyopia Patient, Tanakorn Chotined. The 2017 International Computer Science and Engineering Conference (ICSEC2017), Bangkok, Thailand
    https://ieeexplore.ieee.org/document/8443805

     

  6. Vichitvejpaisal, P., & Srisompetch, C. (2017). 3D Pickup Customization System. The 2017 International Computer Science and Engineering Conference (ICSEC2017), Bangkok, Thailand.

       https://ieeexplore.ieee.org/document/8443880

 

Year 2016

  1. Bidakaew, W., Sompagdee, P., Ratanotayanon, S., & Vichitvejpaisal, P. (2016, February). RTS terrain analysis An axial-based approach for improving chokepoint detection method, Proceedings of 2016 8th International Conference on Knowledge and Smart Technology (KST2016), IEEEXplore,. pp. 228-233.
    https://ieeexplore.ieee.org/document/7440512

     

  2. Dheandhanoo, T., Theppaitoon S., & Setthawong, P. (2016). Game play analytics to measure the effect of marketing on mobile Free-To-Play games. Science in Information Technology (ICSITech), 2016 2nd International Conference on. IEEE.
    https://ieeexplore.ieee.org/document/7852620

     

  3. Motegi, R., Kanematsu, Y., Tsurata, N., Mikami, K., Kondo K. (2016), Color Scheme Scrapbook Using a Character Color Palette Template, Journal for Geometry and Graphics vol 201, No. 1. pp 101-112.
    https://www.researchgate.net/publication/313720068_Color_scheme_scrapbook_using_a_character_color_palette_template

     

  4. Suebsahakarn, S., & Sompagdee, P. (2016, January). Correcting perspective Distortion of Thai Gables and Area in Shadow, Proceedings of the 8th International Conference on Cultural Ecology, Surindra Rajabhat University, Thailand. pp 51-59.
     

  5. Vichitvejpaisal, P., Yamee, N. & Marsertsri, P. (2016). The Firefighting Simulation on Virtual Reality Platform. 13th International Joint Conference on Computer Science and Software Engineering (JCSSE), Khon Khen, Thailand.

        https://ieeexplore.ieee.org/abstract/document/7748912

 

 

Year 2017

  1. Jiamsrisukhon, S., & Sompagdee P. (2017). Quad Meshes Generation from Drawings for Sharp Edges 3D Models with Holes. Journal of Science and Technology, Thammasat University, 6, pp. 190-202.

National Journal

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