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Digital Design (DD)

DD100    Introduction to Psychology for Digital Media                                          3(3-0-6)
             This course introduces fundamental concepts in psychology including perception, cognition, personality and social psychology, and biological aspects of behavior that have an impact on the traditional and digital communication.

DD102        Storytelling                                                                                             3(3-0-6)
             A course covering the basic of storytelling to explore the creation of character, script, setting, plot and theme to create interactive dialogue and narrative, emotional depth in characters to provide an inspiring story through written storytelling.

DD120    User Experience Design 1                                                                        3(3-0-6)
   This course introduces fundamentals of interactive design using psychological principles in relations to design. Topics will put emphasis on information architecture, graphic design, user interface documentation and interface prototyping techniques by gathering information from selected target groups to analyze and identify problems to create an interactive solution for appropriate use.
   

DD121    Introduction to 2D Graphics                                                                    3(0-6-3)
   This course will explore industry standard software to create Raster and Vector computer graphics for still images and animation. Topics will include management of file formats and output in Object and Layer Based.
             
        
DD123    Introduction to 3D Graphic                                                                      3(0-6-3)
   Students will explore the methodology and principles of creating 3D elements through 3D software and practices. Other topics for familiarization will be surface texturing, lighting basic as well as the 3D processing for further use.
         
DD210      Physics for Designer                                                                                3(3-0-6)
   This course will provide an explanation to the daily life physical phenomenon using principles of mathematics and applied physics such as light, weight, gravity, friction, projection/motion under influence of gravity, and horizontal projectiles. Students will explore geometry and trigonometry for cyclical motions as well as body motions under forces.
                                                                                     
DD211    Math for Designer                                                                                      4(4-0-8)
   This course will introduce students to fundamentals of Algebra, graph, function, trigonometry, discrete mathematics, counting number, probability, degree of polynomial, rational number, exponential function, function of a complex variable, logarithm, equation system and conic-section.

DD290    Digital Design Project 1                                                                             4(0-8-4)
   Students will work on a more complex project in the Pre-Production process with the opportunity to choose between animation and game. An emphasis will be put on working together in a 2D project with students from different majors. The project will be under the supervision of the advisors or researchers.
                                
DD291    Digital Design Project 2                                                                             4(0-8-4)
Prerequisites: used to study  DD290
    Students with the approved Pre-Production will continue working on the project known as a Production phase. In a 2D project with students from different major, the project will be under the supervision of the advisors or researchers.

DD124    Photography and Cinematography                                                          3(0-6-3)       
   Theory and principle of still image, digital motion, composition and various techniques of capturing. Students will learn about tools used in recording, lighting effects, selecting appropriate lenses, language of cinematography and image processing to achieve the highest quality and outcome that can be further pursued.

DD352    Fundamentals of Music and Sound Design                                            3(3-0-6)
   Students will be able to study the basic of digital and analog sound including various sound elements and creating sound effect for animation and game as well as others digital content.
   
DD390     Digital Design Project 3                                                                          4(0-8-4)
Prerequisites: used to study  DD291
    Students will work on, either a 2-minute animation or a small workable game prototype in 3D, with students from different major. Students must put emphasis on completing the project from scratch to completion within the semester. The project will be under the supervision of the advisors or researchers.
            
DD391    Digital Design Project 4                                                                          4(0-8-4)         
Prerequisites: used to study  DD390
             Based from students’ expressive interests in Pre-Production phase, this project either 2D/3D game, animation, digital art/content or VFX, will allow students to express their optimal capabilities in their chosen project.
            
DD490     Digital Design Project 5                                                                         4(0-8-4)
Prerequisites: used to study  DD391
   Students will work on a 2D/3D game, animation, digital art/content or VFX project of their choosing to show their highest potential in the production and postproduction process.

DD491     Portfolio                                                                                                   4(0-8-4)
   Students taking this course will be able to gather portfolio and exhibit their creative work in a professional setting. Students will use the knowledge from this course to prepare themselves for the industry.
             

DD300    Field Training                                                                                           3 (Not less than 240 hours)
    Internship in an organization or studio approved by the program for at least 240 hours.
             

 

 

 

DDG100     Introduction to Design Process                                                                         4(0-8-4)
    This course will introduce students to working as a team and discover the design process as applied to interactive experiences. Students are not permitted to use Game Engines but scripting to explore, research, create proposals and experience.


DDG110  Priciples of Interactive Design                                                                              4(3-2-7)
   The course offers to explore the principles of interactive design to create engaging experiences. Students will get to study the nature of the design profession, how tension leads to engagement, and complexity versus depth and how to effectively test interactive experiences.


DDG130   Introduction to Computer Technology and Programming for Designer          4(3-2-7)
   The course provides students with an introduction of the fundamental concepts on which computer components are based.


DDG131    Introductory Probality and statistics for Designer                                              3(3-0-6)
   This course teaches the fundamentals of probability and statistics without calculus with topics including data representation, population mean, variance, and standard deviation, finite probabilities, events, conditional and marginal probability, discrete random variables, binomial distribution, normal distribution, sampling distributions for mean and variance, estimation of means, confidence intervals, hypothesis testing, inference, and chi-square tests.


DDG101  Introduction to Digital Production                                                                         4(0-8-4)
Prerequisites: used to study DDG100
   Introduction course to working within the modern working environment of digital game development such as working as a team with programmers. Topics will include workflows, methodologies and best practices towards game editors, components, basic scripting, importing art and audio, creation of level, input processing and source control.

DDG111  Game Design Process                                                                                              3(3-0-6)
Prerequisites: used to study DDG110
    Students will be exposed to theory of non-digital games such as dice, card, and board games. This course will allow students to create their own game mechanics ruled by conditioning and rationing to reach targets groups, and players.


DDG140   Cognitive Psychology for Designer                                                                       3(3-0-6)
   The nature of human mental processes is an emerging research and theoretical field. Topics that this class will cover include neuroscience, attention, perception, memory, creativity, decision making, and information processing.

DDG210  System Design                                                                                                         3(3-0-6)
Prerequisites: used to study DDG111
    This course teaches how to create interactive systems using proper balance in combat systems, economic systems, social systems, inventory, and finding complexity versus depth of system balancing.

 

DDG200  User Research                                                                                                          3(3-0-6)
   The emphasis of this course is to understand the basic principles of user research and testing methodologies through scientific and formal approach. Students will have a chance to study a selection of research methodologies, defining target groups, information gathering and solution analysis to solve problems that may occur in various game development.


DDG201  Art Process                                                                                                               3(3-0-6)
    This course provides basic knowledge of processes used in making art such as line, shape and form, proportion as well as basic use of colors. This course will include overview of Art History and basic theory of design and composition.


DDG202    Level Design 1                                                                                                       3(3-0-6)
   Designing environment in game, students will study and use references from various architectural type that correspond to maps, traps or controlling factors as well as obstacles to determine the appropriate positioning angles.


DDG211     Game Design 1                                                                                                     3(3-0-6)
Prerequisites: used to study DDG210
    Providing students with theory in game design that can create an entertaining and interactive experience for players. Topics will cover creating successful pressure, response, learning experiences, goals and challenges.

DDG230     Programming Foundations for Designer                                                            4(3-2-7)
   Through exploring object-oriented programming expands the basic of programming skills in this course. Topics will include interfaces, polymorphism, and data structures as well as classes and inheritance.


DDG310    Game Design 2                                                                                                       3(3-0-6)
Prerequisites: used to study  DDG211
   Providing students with theory in game design that can create an engaging and interactive experience for players. Topics will cover continuous movement, player flow, engaging emotion through interactive discovery, creating sensation, and fantasy.


DDG330  Scripting Languages for Designer                                                                         3(3-0-6)
   An introduction to programming and scripting to students in order to aid digital artists in developing tools in animation and games in game engines.


DDG311  Game Design 3                                                                                                       3(3-0-6)
Prerequisites: used to study DDG310
   This course provides students with theory in game design creating a new interactive experience for players. Students will learn about building relationships through story building, creating emotions through connection and creating engagement through expressive catharsis.

DDG360  User Experience Design 2                                                                                    3(3-0-6)
   With a focus on interactive and game architecture, this course explores interactive design at a higher level. By using information derived from target groups, this will increase the efficiency in communicating with users.


DDG350  Level Design 2                                                                                                       3(3-0-6)       
   Students will design environments of various types with a focus on aesthetics and complexity for games.


DDG351  Graphics for Game 1                                                                                             3(3-0-6)
   To successfully use graphics in games, this course will explore the creation and application of 2D graphics, game modelling and texturing.


DDG450  Graphics for Game 2                                                                                            3(3-0-6)
   This course will explore the application of integrating traditional and digital sculpture techniques to create 3D assets that are effective for games.

 
DDG361  Advanced Scripting Languages for Designer                                                    3(3-0-6)
   The main focus of this course is to teach students scripting languages as using the APLs within game engines and combining visual/sound system, controller system, physics engine and particle/dynamic system will increase the potential of Game Engine in connecting with internal and external tools and software.

   
DDG451  Interactive StoryTelling                                                                                       3(3-0-6)
   A study of methods and techniques in conveying stories in both linear and non-linear sequences. Topic such as connecting scripts or sequencing to allow interaction between the receivers and audiences, control timing of the storytelling to persuade and deliver the message to the audience.

             
DDG480  Special Topic for Game Designer 1                                                                  3(3-0-6)
   A special topic chosen for its emerging technical innovation or knowledge necessary for the students to work professionally in the gaming industry of the future. The course advisor will choose the subject and encourage experts of the field to transfer appropriate knowledge, principles and philosophy of the profession to the students.

                          
DDG481  Special Topic for Game Designer 2                                                                 3(3-0-6)

   A special topic chosen for its emerging technical innovation or knowledge necessary for the students to work professionally in the gaming industry of the future. The course advisor will choose the subject and encourage experts of the field to transfer appropriate knowledge, principles and philosophy of the profession to the students.
 

​Game Design & Production

 

 

DDA100  The Language of Drawing 1                                                                                3(3-0-6)
   This course will exploit the nature of drawing by applying various techniques such as perspective drawing, using materials and equipment through critical observation. Students will be encouraged to learn and apply reference research, basic drawing sequences, line drawing and theoretical frameworks including history of art.

   
DDA101  Tone, Color, and Composition 1                                                                        3(3-0-6)
   This course will explore the use of traditional light intensity, color theory and color scheme to identify the effect light has on various conditions like environment and surfaces. Topics will include exploring effective colors for communicating emotion, composition and engaging in the studies of master’s painting to understand the composition and color techniques.


DDA102  Life Drawing 1                                                                                                     3(0-6-3)
   Through investigation, observation and studies of the human body, skeletal system, muscle form and gesture, basic human anatomy is the main focus of this course. The topic will allow students to apply their drawing skills through capturing the human body in various environments of gesture and lighting towards delivering accurate proportions in drawings and design.


DDA103  Language of Drawing 2                                                                                     3(3-0-6)
Prerequisites: used to study DDA100
   To apply the knowledge learnt from Language of Drawing 1 and recreate the sensation of depth and volume. Students will put a focus on the method of perspective drawing and construction drawing through planar and value strategies to ensure the consistency and legitimacy in art and animation.


DDA104  Tone Color, and Composition 2                                                                      3(3-0-6)
Prerequisites: used to study DDA101
   This course continues to build the application of concepts studied earlier through theories, techniques, and practices of Prerequisite Course and apply to subsequent coursework in digital animation or game.


DDA110   Animation Basic 1                                                                                           3(3-0-6)       
   This course explores the history and principles of animation through various traditional animation techniques. Other topics will include timing and spacing, stagecraft, choreography, motion research and analysis, effective timing, mass and volume control. Students will get to analyze animation masterpieces.


DDA111   Animation Basic 2                                                                                           3(3-0-6)
Prerequisites: used to study DDA110
   This course will further develop the concepts and techniques of traditional animation style from Animation Basic 1. An emphasis will be put on character development as students will need to consider expression of personality, mood, thought and attitude of the character in an appropriate perspective during motion movement.


DDA200  Human Anatomy                                                                                             3(3-0-6)
   This course will explore both live models and anatomical references to identify the purpose of skeletal and muscular structure causing kinetic movements and expressive emotion. This course will also cover biped and quadruped animals, birds, insects and reptiles to encourage accurate future applications in art and animated work.

        

DDA201  Life Drawing 2                                                                                                 3(0-6-3)
Prerequisites: used to study DDA102
   This course will further explore human anatomy as well as animals with emphasis on the kinetic movement and integrating into complex surroundings such as clothing and figurative gesture. Topics will include composition, spatial quality and appropriate ประlighting.


DDA210  Storyboard                                                                                                      3(3-0-6)
   This course will introduce visualization through interpreting story in each scene, explore commentary, character development, and appropriate symbols for indication of camera angles, shot sequencing, and time used.

 
DDA230  Character Design                                                                                           3(3-0-6)
   Using acceptable industry techniques and professional application, students will apply traditions of human and animal anatomy to develop unique animated characters and scene design corresponding to concepts.
 
DDA231    Perspective Background and Layout                                                          3(3-0-6)
Prerequisites: used to study DDA103
   This course offers students the fundamentals of perspective and background drawing. Classical depth cue and perspective systems will guide students to create a correct-ratio scene and objects for animation and games.

 
DDA240   Introduction to 3D Animation          
                                                           4(0-8-4)
Prerequisites: used to study DDA123
    This course provides the overview of 3D animation techniques by moving various objects to correspond with movement theory in the basic of animation and basic character movement.


DDA241  Texture                                                                                                           3(3-0-6)
   This course will explore and focus on generation of efficient and accurate texture maps. Techniques for generating texture on surfaces, light behavior on various objects as well as exploring UV mapping, unwrapping, multi-layered shaders, animated texting methods and using the properties of surfaces in creating a detailed specification for the models.

   

DDA242  Lighting, Rendering and Compositing                                                       4(3-2-7)
   This course explores the cinematography, animation and games with a focus on the impact of light. Students will explore and apply rendering techniques, image overlay, effects, and image processing in various techniques such as real time rendering for future application.


DDA343  Rigging 1                                                                                                       3(3-0-6)
   Students will be exposed to industry standard rigging techniques which are used for character movements. Students will work on adapting the structural skeleton movement of biped animals which can be applied to characters in games and animation.


DDA340  Character Animation 1                                                                                  3(3-0-6)
Prerequisites: used to study DDA240
   By continuing the studies from Introduction to 3D animation course, the focus is put on animating characters with accuracy and appeal through appropriate animating movements that correspond to the character design.

              
DDA350  Concept for production (Game, Film, Animation)                                      3(3-0-6)
   Design an overall concept and design element for developers or team members of the pipeline to allow continuity in working on the project in the subsequent process. Within their fields, these conceptual images provide key visual necessary for a successful deliver of the project.


DDA351  Visual and Story Development                                                                     3(3-0-6)
   Methods of developing visuals to resemble the stories or scripts by interpretation, delivering identity, showing mood and emotion of the environment and characters.


DDA360   3D Sculpture                                                                                                  3(3-0-6)
   Through learning about digital modelling tools, students will apply and model traditional objects and structural body in order to process the assets for future use in animation, film or games.


DDA361  3D Environment and Level Design                                                               3(3-0-6)
   Through adapting the principles of 3D environment design, theatrical sets, architectural simulation and level design, students of this course will be asked to investigate the relationships of proportion, spatial dimension, architecture and various geographical conditions.


DDA362  Hard Surface and Organic Modeling                                                           3(3-0-6)
   Integrate techniques using traditional 3D modelling and 3D sculpting to create man-made and organic model.


DDA370  FX1                                                                                                                  3(3-0-6)
   Basics of visual effects such as creating fur, hair, controlling particles resulting in smoke, explosion and pyro.


DDA371  FX2                                                                                                                  3(3-0-6)
   Simulation of rigid or soft body, fluids, cloth simulation and continuous reaction movements such as exploded elements from bombsites or smoke and fire.

 
DDA380   Character Animation 2                                                                                 3(3-0-6)
    A study of character movements based on nature of physics such as pulling, pushing and lifting. Topic will include the reaction between combat.

DDA381  Character Animation 3                                                                                 3(3-0-6)
   This course will explore character emotional expression, facial expression through conversation as well as creature-like characters such as quadruped, insects or monsters.


DDA452    Costume and Prop Design                                                                        3(3-0-6)
   This course offers the opportunity to study and design costumes, accessories, weapons and assets that correspond to geography and historical period as well as adapting them into the situation and characters.

 
DDA453  Environment Design                                                                                    3(3-0-6)
   To help artists and designers in creating and adapting designs, this course offers an overview of history of architecture from past to present to solidify accurate architectural elements, imagination and inspire a fantasy world of the future.


DDA460  Low Polygon                                                                                                 3(3-0-6)
   This course introduces a modelling technique that creates the lowest possible resolution polygon without losing details through various types of texture mapping to indicate overall shape, breaking light into light map to reduce rendering time.

                     
DDA461  Procedural Modeling                                                                                   3(3-0-6)

   This course teaches a technique, known as modular modelling, through control change and adapt into level and environment design on Game Engine or Motion Graphics.


DDA462   Real-time Visualization                                                                                3(3-0-6)
   By using game engine, this course teaches integration techniques in real-time visualization modelling. This course will explore material, rendering, Physical based rendering, lighting, creation of various environments, camera angles and limitation of different Game Engines.


DDA470  Rigging 2                                                                                                       3(3-0-6)
   Creating character’s rigging system facilitated scripting languages to control body and facial features as well as for animals, monsters, robots, or machines.


DDA471   Character Animation & Real-time FX in Game Production                      3(3-0-6)
   Applying real-time visual effects onto characters and their animated movements or mapping under the control of Game Engine. Character and data animation. Key frame. Character movement into game engine Special mapping from simulation.


DDA480    Match Moving and Green Screen                                                               3(3-0-6)
   This course will teach the students the usage of green screen, shooting scene (moving image) and the removal of green screen techniques to compositing process with actors. Other topics will include digitizing real-life footage and identifying 3D coordinated point clouds from 2D footage to use and combine in 3D scenes created.


DDA490    Special Topic for Animation and VFX 1                                                      3(3-0-6)
   A technological study that can encourage development in the area of animation, visual effects, and digital art. The topic of focus will be based on the market and the current trend of technology in creating creative work. (The topic will be defined before student’s registration period)

 

DDA491     Special Topic for Animation and VFX 2                                                    3(3-0-6)
    A technological study that can encourage development in the area of animation, visual effects, and digital art. The topic of focus will be based on the market and the current trend of technology in creating creative work. (The topic will be defined before student’s registration period)

ANIMATION& VFX

General Education

​GEN 101    Physical Education                                                                                 1(0–2–2)
   This course aims to study and practice sports for health, principles of exercise, care and prevention of athletic injuries, and nutrition and sports science, including basic skills in sports with rules and strategy from popular sports. Students can choose one of several sports provided, according to their own interest. This course will create good health, personality and sportsmanship in learners, as well as develop awareness of etiquette of playing, sport rules, fair play and being good spectators.

 

GEN 111    Man and Ethics of Living                                                                       3(3-0-6)
   This course studies the concept of living and working based on KMUTT’s Mission to develop its students to be the best academically, to have morality and work ethics, and to demonstrate the KMUTT vision and mission through the use of knowledge and integrative learning approaches. Students will be able to gain KMUTT’s desirable vision of the University such as, social responsibility, KMUTT Citizenship, professional skills, and to apply knowledge toward life in KMUTT and beyond for the benefit of themselves and others.


GEN 121    Learning and Problem Solving Skills                                                    3(3-0-6)
   This course aims to equip students with the skills necessary for life-long learning. Students will learn how to generate positive thinking, manage knowledge and be familiar with learning processes through projects based on their interest. These include setting up learning targets; defining the problems; searching for information; distinguishing between data and fact; generating ideas, thinking creatively and laterally; modeling; evaluating; and presenting the project.


GEN 201    Art and Science of Cooking and Eating                                               3(3-0-6)
   This course aims to change students’ eating behavior, safely select ingredients and ready-made dishes, develop cooking skills with neatness, beauty and efficiency, know how to use, preserve and consume foods, and use food containers with suitability, neatness and environment-friendliness. Additionally, the students can employ their creativity to create new menus or “Fusion Food” from the combination of various cultures.

      

GEN 211    The Philosophy of Sufficiency Economy                                                3(3-0-6)
   This course emphasizes the application of previous Thai economic development approaches, the problems and impacts of the development, the rationale for applying the concept of sufficiency economy to Thai society, the meaning and fundamental concept of the philosophy of sufficiency economy, and the application of this philosophy to lifestyles at individual, community, organization, and national levels. The study covers relevant case studies as well as the Royal Projects.


GEN 212    Mind Development through Buddhism for a Fulfilling Life                  3(2-2-6)
   This course aims to foster spiritual growth and develops equanimity, compassion and happiness, which are the foundations for the wisdom to understand the true nature of life. This will be done through contemplative practices in accordance with Mahasatipatthana 4 (The 4 foundations of mindfulness : Kayanupassana section). The learning process is based on the ‘learning by doing’ approach and will include talks about Samadhi, such as the benefits of Samadhi, how Samadhi can be used in daily life, Samadhi and work, the differences between Samadha and Vipassana, as well as other Dhamma topics that will be useful in daily life along with the Dhamma guidance for success and well-being in modern society.

GEN 222     Thai Society, Culture and Contemporary Issues                                   1 (0 – 2 – 2) (S / U)
   The class will give an introduction and orientation to Thailand. The course provides students with perception of Thailand focusing on culture, society and language. The structure of the course will be able to assist students to appreciate being in Thailand comparatively and also make connections with the broader field of features and trends of contemporary Thai society.
   Students are expected to engage in scientific, engineering challenges or in other technical field of choice. This part of the course consists of lectures, discussions and/or mini projects related to the context of Thailand and contemporary issues where students apply their scientific knowledge to tackle the given problems.

GEN 223    Disaster Preparedness                                                                             3(3-0-6)
   Disaster education is the multidisciplinary approach which integrated between technical science and social science. It aim to monitor the hazard, risk assessment, planning and mitigate the disaster based on inter-organizational crisis management framework which is characterized by four primary decision points (4Cs) as; 1) Cognition: detection of risk, 2) Communication: interpretation of risk for the immediate context, 3) Coordination: connect to multiple organizations in a wider area, and 4) Control: self-organization and mobilization of a collective to reduce risk. This subject may led the student have the capacity to coping with the complexity in the disaster by the flexibility. Moreover, the student may have the adaptability and the understanding both technology and social linkage while disaster are more frequency and more intensity

GEN 224    Liveable City                                                                                              3(3-0-6)
   This course aims to study conceptions of understanding and raising awareness to urban problems, social and cultural diversity in urban areas, as well as liveable city models. These conceptions could significantly support KMUTT graduates’ attitudes and awareness to their participation with urban problems as public space. It could also raise their viewpoints to public interests and urbanization together with their roles, responsibilities and acceptance for social diversity. In addition, this course has an idea for understanding and realization to Sustainable Development Goals–SDGs 2030 which becoming an important goal for international, national and university levels.
   

GEN 225    Reflective Journal Writing for Self-Improvement                                  3(1-4-4)
   This course aims to develop reflection journal writing of learners undergo to look back on their past learning experiences in workplaces. It emphasises the importance of soft skills for success in workplaces and helps students to develop their understand on social skill evaluation which is a necessary characteristic to perform efficiently in workplace. The analytical tools are self-evaluation and feedback from supervisors. Both strength and weakness are reported on their reflection journal. This include feedback from him or herself and external sources is helpful for developmental purposes, providing it to students to assist them in developing work skills and behaviors appropriately.


GEN 231    Miracle of Thinking                                                                                 3(3-0-6)
   This course aims to define the description, principle, value, concept and nature of thinking to enable developing students to acquire the skills of systematic thinking, systems thinking, critical thinking and analytical thinking. The Six Thinking Hats concept is included.  Moreover, idea connection/story line and writing are explored.  Examples or case studies are used for problem solving through systematic thinking using the knowledge of science and technology, social science, management, and environment, etc.


GEN 232    Community Based Research and Innovation                                        3(3-0-6)
   This course provides knowledge in scientific research methodology and design process for creating innovative projects. Students engaged in learning process by taking several field-trips to visit the local community nearby KMUTT campus to learn and understand problems encountered in community. The local communities are used as the social lab for the learning and as source of research questions that originated from the real-life problems in the communities. Students, then, design innovative method and write the research proposal that aims to solve the problem and create value for the community. The final section of the course requires students to organize the exhibition and presenting the project and through the pitching activity and poster presentation.      

 

GEN 241    Beauty of Life                                                                                           3(3-0-6)
   This course aims to promote the understanding of the relationship between humans and aesthetics amidst the diversity of global culture.  It is concerned with the perception, appreciation and expression of humans on aesthetics and value.  Students are able to experience learning that stimulates an understanding of the beauty of life, artwork, music and literature, as well as the cultural and natural environments.


GEN 242    Chinese Philosophy and Ways of Life                                                    3(3-0-6)
   This course introduces students to how Chinese philosophy could be applied to the context of everyday life and thus contributes to the beneficial development of mind, body and interactions with all things and environment. The course aims to cultivate positive attitude among students by placing emphasis on the right attitude to learning and skills that promote emotional intelligence. The focus is also concerned with achieving a better understanding of “physical health” through approaches of Taoism. The attention is also directed toward exploring principles that could lead to success with the primary focus on teamwork and leadership. In doing so, a diverse set of Chinese philosophical styles are provided as instruments for students to reflect on and improve their ways of living.


GEN 301    Holistic Health Development                                                                3(3-0-6)
   The objective of this course is to develop students’ holistic knowledge on heath development for good life quality. The course emphasizes both physical and mental health care promotion, including composition of wellness;factors affecting health; integrated health care; nutrition; immunity strengthening; sanitation; competent reinforcement of physical activities to empower the smartpersonality and the smart mind, and to facilitate healthy and balanced emotional development; preventing and solving problems on mental health; practices in concentration, meditation and self-understanding; definition of wellness by WHO; and information on general health check up and physical fitness tests.


GEN 311    Ethics in Science-based Society                                                            3(3-0-6)
   This course will explore a variety of ethical and social issues in science and technology. Students will study basic theories of ethics from the West and the East. They will learn how to apply these theories to contemporary cases. They will be asked to critically evaluate the role of the scientist in society, and to become aware of complex ethical issues facing scientists in different professions. Case studies will be used extensively throughout the course, with an emphasis on critical debate. The goal of the course is to enable each student to develop an understanding of conflicting opinions regarding science and technology, and to define and refine their own ethical code of conduct based on evaluation of arguments from differing viewpoints.


GEN 321    The History of Civilization                                                                      3(3-0-6)
   This subject covers the study of the origin and development of civilization during the five historical periods—prehistoric, ancient, middle age, modern, and the present period.  The study will focus on significant social, economic and political events resulting from values and attitudes due to customs, beliefs and innovations, including the ability to communicate through art and literature based on several perspectives and periods.

 

GEN 331    Man and Reasoning                                                                               3(3-0-6)
   The purpose of this course is to develop analytical thinking skills and reasoning; deductive and inductive approaches; reasoning approaches of the East and the West; and, a case study of formal and informal reasoning of everyday life. 

 

GEN 332    Science Storytelling                                                                               3(3-0-6)
   This course aims at developing storytelling skills in science for different target groups effectively. Learners will get to practice how to identify the point of a story, how to organize the flow of thoughts for storytelling, and how to creatively tell a story in a variety of ways.​

 

GEN 341    Thai Indigenous Knowledge                                                                 3(3-0-6)
   This is a study of indigenous knowledge in different regions of Thailand with a holistic approach, including analyses from scientific, technological, social science and anthropological perspectives. Students will learn how to appreciate the value of indigenous knowledge and recognize the ways in which such knowledge has been accumulated—lifelong learning of indigenous people and knowledge transfer between generations.  Students will learn to become systematic, self-taught learners.


GEN 351    Modern Management and Leadership                                                 3(3-0-6)
   This course examines the modern management concept including basic functions of management—planning, organizing, controlling, decision-making, communication, motivation, leadership, human resource management, management of information systems, social responsibility and its application to particular circumstances.


GEN 352    Technology and Innovation for Sustainable Development                  3(3-0-6)
   This course is the study of the definitions, concepts and roles of technology and innovation in the creation of wealth, and their impact on society and humanity. The course will explore the policies, strategies, and tools for synthesizing and developing technology and innovation for a wisdom-based society together with ethics in management. Students will study the exploitation and protection of intellectual property as a result of technology and innovation.

GEN 353  Managerial Psychology                                                                             3(3-0-6)
   This course focuses on the fundamental concepts of psychology and management of human behavior in an organization, including psychological factors and their effect on human working behavior such as attitude, communication, social influences and motivation. Moreover, it will incorporate organizational behavior modification, conflict management, and leadership and organizational effectiveness.

 

GEN 411    Personality Development and Public Speaking                                   3(2-2-6)
   This course aims at developing public speaking skills and personalities of students. The course will cover a diverse range of abilities and skills such as good manners, attire, social rules, communication psychology, and verbal and non-verbal languages. Students are expected to gain these useful skills, including giving reasons, discussion, negotiation, persuasion, presentation, and application of technology for communication.


GEN 412    Science and Art of Living and Working                                                 3(3-0-6)
   The concepts covered are the science and art of living and working, personality, social expression, temperance, critical thinking and reasoning, problem solving, value of living, self-development, social and self-responsibility, creating a healthy life and work, and the art of living and working with others.

GEN 421    Integrative Social Sciences                                                                     3(3-0-6)
   This course integrates four major contents in social sciences, i.e., society and culture, economics, politics and laws, and the environment. The course also covers interesting contemporary social issues, such as ethnic problems, resource distribution, political instability, and environmental deterioration.


GEN 441    Culture and Excursion                                                                             3(2-2-6)
   This course aims to encourage students to learn and understand culture and culture exchange on both local and international aspects. Students will comprehend the diversities of ways of life through excursion-based learning, and understand the key role of language used for communication and tourism management.


LNG 120     General English                                                                                       3 (3-0-6)          
   This course aims to strengthen basic knowledge of English and to build positive attitudes towards language learning.  Covering all four skills integrated through topics related to everyday English and basic skills-oriented strategy training, the course raises the students’ awareness of both language and learning. And it thus enabling them to understand and use English with relative ease and efficiency. To enhance life-long learning skills, the course then combines classroom learning with self-access learning via the Self-Access Learning Centre to encourage the students to focus on their own specific needs through a task or a mini-project.  To accomplish the tasks, the students are expected to develop language skills and apply strategies learned throughout the course.


LNG 220    Academic English                                                                                     3 (3-0-6)
   The course aims at developing English communication skills covering listening, speaking, reading, and writing. In particular, it emphasises the use of these skills in meaningful communicative tasks in academic and technological contexts. The students will be engaged in a variety of learning activities that foster positive attitudes and confidence in using English. Independent learning skills will also be promoted via self-access learning modes.


LNG 221     Academic English for International Students                                       3 (3-0-6)    
   The course aims at developing the confidence and academic English skills necessary for learners in an international program. The learning and teaching involves the integration of the four language skills, thinking skills and autonomous learning. In terms of reading, the course focuses on reading for main ideas, summarizing skills, critical reading and interpretation skills through the use of real-world content. In terms of writing, the emphasis is on process writing and academic writing to enable learners to effectively use the information gained from reading to support their statements. In terms of speaking, the focus is on sharing opinion and exchanging information on issues related to the learners’ content areas or their field of interest. In terms of listening, the focus is on listening to English talks and taking notes from authentic input.


LNG 222     Academic Listening and Speaking for International Students          3 (3-0-6)          
   This course aims at developing confidence and academic listening and speaking skills necessary for learners in an international program. The teaching and learning styles involve an integration of English into learners’ content areas to enable them to think critically and communicate effectively. Learners will be able to listen to extended speech and lectures in their fields, share ideas and express opinions, conduct an interview for professional, collect data and present a survey project.


LNG 321    Academic Reading and Writing in International Contexts                  3 (3-0-6)
Prerequisites: LNG 221 Academic English in International Contexts and/or LNG 222 Academic Listening and Speaking in International Contexts/  or O-NET part English  >=76%
   The course aims at developing confidence and academic reading and writing skills necessary for learners in an international program. The teaching and learning styles involve an integration of English into learners’ content areas to enable them to read academic articles in their chosen fields. Learners will be able to extract main points from the text, purposefully select required information to support their writing, write different forms of reports in their fields, use information obtained from reading and their own experience in writing an essay, and effectively use references and citations throughout the writing process.


LNG 121    Learning Language and Culture                                                        3 (3-0-6)
Prerequisites: LNG 103 or LNG 107
   Study on a special interests related to learning language, culture and language use. The Department will notify further information as it becomes available.


LNG 122    English Through Independent Learning                                             3 (0–6–6)
Prerequisites: LNG 103 or LNG 107
    Self-based learning theory.  Self-based learning processes. Exposure to and use of English through a structured experience. Reporting and reflecting on the exposure to and use of English and receiving teacher’s advice through the Internet.


LNG 231    Reading Appreciation                                                                           3(3-0-6)
Prerequisites: LNG 103 or LNG 107
   Reading principles and techniques. Reading ia such as documentaries, autobiographies, speeches, short stories, poems and novels. Emphasis on the development of reading appreciation and critical thinking skills.


LNG 232    Basic Translation                                                                                   3(3-0-6)
Prerequisites: LNG 103 or LNG 107
   Translation theories and procedures. Translation methods. Cultural issues and art of translation. Problems in English-Thai and Thai- English translation. Principles and conventional practices of translation. Machine translation. Seminar on translation problems and solutions. Current trends in translation. 


LNG 235    English for Community Work                                                             3 (2-2-6)
Prerequisites: LNG 103 or LNG 107
   This course aims at fostering the use of English to pursue community work. It encourages learners to engage in a real world task allowing them to use English in writing a proposal to ask for the community work funding. Positive attitudes and confidence in using English would be highlighted throughout the course.Effective communication skills, life skills and social responsibility would also be reinforced. The use of social media as a means of communication is encouraged in the course.


LNG 243    Reading and Writing for Career Success                                          3(3-0-6)
Prerequisites: LNG 103 or LNG 107
   Reading different types of texts by using effective reading strategies such as manuals and technical texts, project proposal, contracts and e-mails; writing used at work places such as manual, e-mail writing, project proposal; writing culture in foreign companies. 


LNG 250    Thai for Communication and Careers                                              3(3-0-6)
   General knowledge of communication and language for communication, basic knowledge of listening and developing listening skills, basic knowledge of reading and developing reading skills, basic knowledge of speaking and developing speaking skills, basic knowledge of writing and developing writing skills, application of listening, reading, speaking and writing skills for careers.

 

LNG 251    Speaking Skills in Thai                                                                      3(3-0-6)
   General knowledge of communication and speaking, narrative, job interview, giving opinions and discussion.


LNG 252    Writing Skills in Thai                                                                          3(3-0-6)
   Basic knowledge of writing, using words and sentences, describing ideas, outline writing, paragraph writing, essay writing and different types of articles writing.

 

LNG 410     Business English                                                                               3(3-0-6)
Prerequisites: LNG 103 or LNG 107
   This course aims to broaden students’ knowledge about business communication and to train students in basic communication skills in English to prepare them for their future careers.  The course emphasizes functional language in business contexts including telephoning, socializing, giving presentations, meeting, negotiating, providing customer service, and dealing with job interview questions and business documents.The course also focuses on communication and awareness about intercultural communication.

 

LNG 421    Critical Reading                                                                                  3(3-0-6)
Prerequisites:  LNG 120 General English and LNG 220 Academic English or  LNG 221 Academic English in International Contexts andLNG 222 Academic Listening and Speaking in International Contexts
   This course covers the process of reading that goes beyond simply understanding a text. It requires students to consider and evaluate readings by identifying strengths and implications of readings in English. The course provides opportunities for the students to find the reading's weaknesses and flaws. Students will learn to recognise and analyse strategies and styles the author uses in different types of writings to identify potential bias in readings. Ultimately, the students are expected to be able to employ these skills for their academic context and in real lives.

 

LNG 425    Intercultural Communication                                                             3(3-0-6)
Prerequisites:   LNG 120 General English and LNG 220 Academic English or LNG 221 Academic English in International Contexts and LNG 222 Academic Listening and Speaking in International Contexts
   Basic principles of communication. Concepts of intercultural communication. How intercultural issues could affect elements in communication. Identifying problems and issues in intercultural communication, the language and culture in the media, and computer-mediated intercultural communication through task-based activities and mock-up research projects.   Critical understanding of strategies used in intercultural communication for success in social and professional contexts.

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